Nemefrego Saga

1997–2002

Nemefrego Saga

How do you play Dungeons & Dragons with four hundred people and no game master?

A series of large-scale LARP games built on one principle: the players are the authors. No script, no game master, no predetermined story. Just a world detailed enough to tell a great story in.

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Efter Vinter Kommer Vår

2001

Efter Vinter Kommer Vår

Strip a game to its bones. What's left when you remove every abstraction?

A post-apocalyptic LARP with no game master, no prewritten story, and absolute scenography. Players built tribes in the months before arrival. The world didn't care what they did. So they had to do something.

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In Fair Verona

2006

In Fair Verona

Thirty strangers. One weekend. Dance was the only language that mattered.

A tango-LARP about love's perils. Dance was the core mechanic, not decoration. What couldn't be spoken could be danced. What couldn't be danced could be said.

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Casus Belli

2008

Casus Belli

What if the most dangerous enemy was sitting at your own table?

A strategy game where each player on a team had their own definition of winning. Medals turned out to be the most powerful currency. Not bribing a country. Bribing a person.

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Starstruck

2008

Starstruck

The attention is free. It will only cost you your soul.

A packaged LARP about fame, scandal, and the hollow machinery of celebrity. Headlines as tradeable currency. The corruption theme needed no explanation. It was already in the room.

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